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This topic is here to discuss how the project should be made.
Is it really worth it to make it a hack of GS1/GS2, or even GS3?
Who's actually interested in making it a PC fan game? (While using plenty of GS's in-game resources.)
What RPG Makers should be considered as a base? (Freeware open-sourced ones recommended.)
What coding languages are most preferred? (Java, C/C#/C++, VB6/VB.NET, etc.)
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« Last Edit: 09 March 2014, 01:12:40 by Teawater »
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Whatever you do, avoid Java.
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The worst kind of post: Telling you to do something without an explanation.
Well, maybe not the worst, but still...
Why? What's wrong with Java? What makes you think Java is useless?
I don't really know the advantages/disadvantages of the different languages, but I'm convinced there's some sort of trade-off. And there most definitely seems to be a group of people who seem strictly against java, while there are others that seem to not be against it... so.... What is really making people say "Stay away from it?" Does it have something to do with their inability to use coding tricks, or what?
In short, without an explanation, I'm not sure how to judge your post.
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« Last Edit: 09 March 2014, 04:53:05 by Teawater »
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Is it really worth it to make it a hack of GS1/GS2, or even GS3? Making a hack gives us a lot of things for free, but that might not mean much considering how restricted the average user is in editing those games. Who's actually interested in making it a PC fan game? (While using plenty of GS's in-game resources.) If by "resources" you mean graphics and music, that's a no. The reason that works with hacks is that we're not distributing them, with a PC game using those resources that would no longer be the case. If you meant code resources though, that can be replicated without being the exact same code, so that's not as much of an issue. What coding languages are most preferred? (Java, C/C#/C++, VB6/VB.NET, etc.) Personally I'm planning to use C with SDL for a game, but I think this is mostly a matter of taste. Meaning if this project ever becomes a thing, those affected (i.e. those who would work with code) will have to decide. Oh, and hello again.
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Luna_blade
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« Reply #4 on: 09 March 2014, 13:34:12 » |
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I'm very interested in making a PC game for GS. However I don't have that much time as I'm busy with a lot of schoolwork.
Well I would'nt recommend VB.NET and especially not VB6. They're both laguages that focus on the making of programs, and not games and graphics. You can however make a great GUI with it.
So, unless we want some kind of ASCI game, I think it would be unwise to use VB.
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Agillity/Speed in most RPG games is better then Attack/Force/power.
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@Misery:
By resources, I mean taking what we get from Golden Sun, and changing it to anything we may need. This can be graphics, music, etc.
Don't forget that Atrius has a whole set of GS images accessible via a BB code, and a few smileys as well. I don't see how reusing graphics and music would hurt compared to distributing the ROM, in this case. (As long as we're not making a profit, anyway.) And there are many websites that use images and have a copyright notice labeled as fair-use...
Atrius's prior plan before the Editor was to make a fan game maker, right? So I can't really see how he'd be "against it", if you know what I mean? If he was against it, he might as well tell people to stop linking to videos with those graphics and music.
Edit: Also, I don't think it would hinder the ability for Camelot to sell their game... I think it would actually, in fact, 'advertise' the game causing more people to likely buy it themselves, if you know what I mean.
@Luna_blade: Eclipse Origins was created in VB6..., and I feel I have enough knowledge on VB.NET, to code graphics... (You just code in a Bitmap object and link it to an array. While also staying away from SetPixel, since it's extremely slow.) Also, with VB.NET, in Paint events, there are also features for drawing different shapes and lines as well... (e.Graphics) ; Don't be tricked and think the limitations of languages are more limited than they actually are, if you know what I mean. (I mean, it's usually worth doing your research to make sure.)
VisualBoyAdvance = C, C++ (From wikipedia) DeSmuME = C++ RuneScape/plenty of other applet games = Java (Edit: Although, I believe RuneScape was switching to HTML5 at one point... not sure of the status on that.)
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« Last Edit: 09 March 2014, 19:11:36 by Teawater »
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Dislike Java not because it's 'useless', as it is a very versatile platform with a wide variety of uses, but it's how it operates that gets me. Had performance problems with Java from the get-go, can be very finnicky. Crashes randomly, causes all sorts of file conflicts, doesn't ever present errors it encounters in an easily-understood manner, causes for a lot of trial and error that can become a time liability very easily. Gets a little bloated and CPU intensive over time as well, depending on the eventual size of the program you're writing. Always best to assume that the program will be large at some point, as you may very well end up expanding it to include more and more things over time. Just isn't very reliable at all, it's a deprecated and head-scratching platform, it's best to avoid it.
Would recommend something in HTML5 if you're thinking of a browser-based shindig, something easily picked-up and gone with.
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Thank you for your feedback!
Hmm... Could any of that be related to developers coding problems? (Even if there's a type of error that is made which is common among developers.) I think it might be worth me looking that up.
I understand bloated/RAM usage: I'm guessing one has to find a proper way of using the Garbage Collector if there is a way to actually use it. To me, it's like Java was designed to make Garbage Collection mostly automatic, which is sad. As for CPU intensive: As long as you are animating graphics or playing audio, I think all programs could use up a bit of CPU. Soo, hmm... We might need to compare programs on that one. ; I find most problems to be fixable via the developer's code, but there may be plenty of cases where it could be the programming language as well, I guess?
HTML5 is an option, but isn't it relatively new and only works with Chrome at the moment? (If I remember what I read on RuneScape a long time ago.)
But yeah, since I think RuneScape was moving to HTML5 at one point (Not sure of the status on that.)... I do plan to take the time to look into HTML5. ; If it happens to be easier to use, I'll be more likely to use it than Java....
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« Last Edit: 09 March 2014, 18:50:30 by Teawater »
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A prime example of Java-usage, glad you know of that RuneScape website. Visit any page on it, even the most menial pages run it. Can barely get to a product description without the computer locking up. Accessed pages running it on standard computers and more capable computers as well, it's the same result every time, load times all over the place, improperly-loaded webpages, strange crashes with no causes mentioned, outdated Java messages once every few months, it's unpleasant, really.
Really don't all that much about HTML5 (or coding in general, going by observation on this one) other than the things that run it work like a charm. Not a fan of the Chrome exclusiveness but still, could be much worse.
Could simply expand the existing editor if you'd prefer, seems like you've known what you're doing with it recently. Appears to run very well as it is
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Actually, I think RuneScape hasn't made the transition to HTML5 official yet... It still seems to be in Beta. http://www.runescape.com/beta/html5@Java locking up?: Slowness is sad... I would ask for your computer specs so I can compare, but... (Things like operating system, CPU speed, internet speed, etc.) You mean the existing editor as in my current Java program? Well, there are no animations or music, so...
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« Last Edit: 09 March 2014, 19:31:05 by Teawater »
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Don't forget that Atrius has a whole set of GS images accessible via a BB code, and a few smileys as well. I don't see how reusing graphics and music would hurt compared to distributing the ROM, in this case. (As long as we're not making a profit, anyway.) And there are many websites that use images and have a copyright notice labeled as fair-use... Technically it's not allowed, though I guess ultimately it comes down to whether the copyright holders decides to take any action... which I strongly doubt they would do against a non-profit game. Especially considering the Golden Sun games are out of production and the series is essentially discontinued. It's just like how they don't go after sites with sprite rips or even some ROM sharing sites, it's just not worth the effort.
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Yeah, it's unlikely they'd come after you for using their sprites and music.. especially when their product is aimed at young children... It'd be practically ruining their fun, sort of... - And who knows what that'd mean to their reputation if they did, in fact, tell children to not use their images for creativity.
Even though I agree with having the ability to claim your own copyrights... What's the point? (Aside from some money matters/surprises/etc..)... That's almost like making a game for the community, and not letting anyone tell the rest of the community via creative advertising... images are worth a thousand words.
As for ROM-sharing sites? I'm not sure how exactly they get away with that... Are they non-US companies?
--- One of my theories: I figure the money you earned honestly, is the money made through donations... so if a product is really wanted, check your donations. (It's still not a perfect statistic, but it at least shows what people may be willing to spare in money for such a product, rather than having a ton of first-time buyers who, in the end, don't care for the product. ...and end up wanting some sort of refund they can't get back.)
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« Last Edit: 09 March 2014, 20:51:27 by Teawater »
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These are some blog posts I think you should check out, just so you get a more fair sense of what RPG Maker can do. I'm not sure what version these refer to, but even I've freely used the program, back in the day. RPG Maker Games you should try Part onePart two
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Luna_blade
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« Reply #13 on: 22 March 2014, 07:40:54 » |
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@Luna_blade: Eclipse Origins was created in VB6..., and I feel I have enough knowledge on VB.NET, to code graphics... (You just code in a Bitmap object and link it to an array. While also staying away from SetPixel, since it's extremely slow.) Also, with VB.NET, in Paint events, there are also features for drawing different shapes and lines as well... (e.Graphics) ; Don't be tricked and think the limitations of languages are more limited than they actually are, if you know what I mean. (I mean, it's usually worth doing your research to make sure.)
VisualBoyAdvance = C, C++ (From wikipedia) DeSmuME = C++ RuneScape/plenty of other applet games = Java (Edit: Although, I believe RuneScape was switching to HTML5 at one point... not sure of the status on that.)
Wow, I'm finally responding. I didn't have the finest clue that you could actually do that with VB. It sure is worth to do your research. I was rambling about these game makers earlier, but now I have done my research: BYOND and NetGore (NetGore uses C#) are both Multiplayer RPGmakers, but we could possible use them if anyone has ever used these programs. So any of you out there used this?
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Agillity/Speed in most RPG games is better then Attack/Force/power.
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BYOND = Kioll was doing a project in that, I believe... I'm not familiar with the workings of BYOND, and the IDE (Program that you make the game in.) doesn't seem all that impressive...? (I think.) NetGore = Maybe... But I experienced some flickering with the graphics when I tested that once...Since you don't have to worry about licensing, it might be considered as a place to start. (I will need to play around with it for a bit and get familiar with how the coding works. (C# and maybe even the Events System if that's what they use.))
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You won't find it in the guilts of yesterday. You won't find it in the fears of tomorrow. You'll find it in today, right now. The miracle is in the moment. 
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